Background

GaimTheory prides itself on having the best group of hardcore data engineers you'll ever find in a small company, probably even in most large companies.

Not only that, we also have extensive business and analytical talent to complement our techie nature. Our earliest industry roots in online gaming started growing around the millinium switch in 2000, when three of us, in partnership with SEGA and Genuity, engineered and managed the very first multi-player gaming network for consoles, known as SEGANet. Before forming GaimTheory in June of 2005 (called 3SPN at that time), our core team produced the #1 third-party modification to Unreal Tournament 2004, several award winning maps, and played a bazillion games.

By 2006, we had all quit our day jobs jet-setting around Asia, Europe, and Africa building operational networks for other folks and focused our efforts on building a central network intelligence to govern next-generation online games. Somewhere around one million lines of code later, with a cutting room floor full of discarded technologies, prototypes, and test trials, we emerged from the batcave in late 2007 with GINA, the Gamer's Interactive Network Assistant, a central intelligence and gamer management system capable of integrating with virtually any game system on the planet. Yes, we know that's a bold claim and we are proud to make it!